Brace yourself for a painfully extended metaphor: Cosmic Encounter is a cake. The sponge of said cake is the basic flow of the game, the slightly bland foundation that makes everything stick together and work. ...
Time for a big deal. It’s time to talk about Dominion. Why such a big deal? Dominion isn’t just a deckbuilding game – it’s the game that created the whole deckbuilding genre. It’s won a ...
If you didn’t want it, then you should have put a chip on it – Beyoncé Knowles, attrib. No Thanks! is an incredibly simple game. Thirty-three cards, numbered from 3 to 35. A bag of ...
Games: competitions where you pit your strength, or skill, or will, or brains, or something else and in some combination against a number of other people. There are rules, winners, losers, a score, perhaps even celebrations ...
Forbidden Island makes no sense. Four powerful treasures that control the elements are hidden on an island, and it’s the players’ task to go and grab them, before the island sinks. Why is the island ...
Ah, Dr Reiner Knizia, you are both terribly predictable and wildly unreliable. Your name on a box tells you exactly the sort of thing you’re likely to get, and yet reveals next to nothing about ...
Kakerlaken. Kakerlaken. You could call this Cockroach Poker, if you really wanted to, but that would deny you the joy of saying the much more euphonious German word: ‘Kakerlaken’. Kakerlaken. Kakerlaken Poker is a extremely ...