Brace yourself for a painfully extended metaphor: Cosmic Encounter is a cake. The sponge of said cake is the basic flow of the game, the slightly bland foundation that makes everything stick together and work. ...
Time for a big deal. It’s time to talk about Dominion. Why such a big deal? Dominion isn’t just a deckbuilding game – it’s the game that created the whole deckbuilding genre. It’s won a ...
If you didn’t want it, then you should have put a chip on it – Beyoncé Knowles, attrib. No Thanks! is an incredibly simple game. Thirty-three cards, numbered from 3 to 35. A bag of ...
Monopoly is a terrible, terrible game. I can hear the mixed reactions already – the murmur of approval from some, outraged shock from others. For many people, Monopoly is what they think of immediately when ...
In Mammut you take the role of cavemen, sharing the spoils of the latest hunt. A bag of two-sided tiles is emptied in the middle of the table, giving a randomised assortment of tusks, fur, ...
Games: competitions where you pit your strength, or skill, or will, or brains, or something else and in some combination against a number of other people. There are rules, winners, losers, a score, perhaps even celebrations ...
Forbidden Island makes no sense. Four powerful treasures that control the elements are hidden on an island, and it’s the players’ task to go and grab them, before the island sinks. Why is the island ...
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